Design Dicussion

The Optimization of UX

While I’m writing this we are halfway through 2026, and UX has undergone a transformation, a transformation towards optimizing for a smooth seamless user experience at the expense of creativity.

The iphone might be one of the biggest symbols of sleek optimized UX in pop culture.

Gone are the days where a plucky designer can get a foot in the door at a cool interesting company with just a unique portfolio, to get to work on the truly innovative projects these days you need technical skills, be that data management skills, quantitative research skills, full stack development skills or all three. On some level I understand the push towards technical skills, in UX, it’s part of the broader trend towards data driven design and optimization, data driven design is great for creating frictionless, intuitive experiences that allow for fast action and decision making. Take designing an air traffic visualization tool for air traffic controllers, in that scenario you would absolutely want the UX of that system to be as smooth and intuitive as possible, however, I do think that in the strive for optimization, something is lost, namely creativity and innovation. I’ve talked before about the dichotomy of design and art and in my opinion all man made objects fall somewhere on a spectrum between design and art, take the example of a chair, a chair can be as functional as possible, prioritizing use above all else, a chair can also be a work of art, made as an artistic expression as much as it is an object to sit in. Optimization, which data driven design amplifies, pushes for systems to emphasize design, and in particular design that focuses on frictionless UX, first and foremost. 

The famous Sunset Stripe neighborhood in Geocities.

Data driven design and optimization does have its place, however I feel that something is lost in the overemphasis on frictionless design. In aiming for frictionless design, we can end up sanding down the parts of an interactive system that are interesting, unique, or that challenge us to think in new ways. And to go back to my comment about plucky designers, in aiming for highly optimized frictionless design the industry filters out designers who are new, inexperienced or just out-of-the-box, essentially excluding new voices and perspectives from the world of UX. To use statistical terms, the arms race of optimization has normalized the types of interactive systems that get made, making interactive systems (websites, apps, mainstream games, etc.) start to feel the same. The message that designers are taught is that unusual, experimental, and innovative interactive systems that may have a high learning curve are not what the industry wants, so designers start self selecting for frictionless optimized design at the expense of innovation, shifting their projects and portfolios towards what everyone else is doing. And something really has been lost in the push for optimization, think of how creative websites used to be in the 90s and early 2000s, while they did not necessarily have smooth easy to pick up UX, no can deny that early websites had creativity.

This also ties into the proliferation of AI in design, gen AI designs, are bland at best, (and unusable at worst), if you’ve ever played around with gen AI in design tools you’ll notice that they always seem to produce the same cookie cutter UI systems that follow the same cookie cutter UX. Ironically gen AI driven UX systems are never data driven, because there is no user research involved in a cookie cutter gen AI UX system that has been slapped on an app or webpage, but on the surface level they have the appearance of being optimized, because the UX systems they are trained on have been optimized, and this is enough for some stakeholders who only have a surface level understanding of what design is.

Overall I think that there should be a balance between optimization and experimentation, while optimization serves an important purpose, leaning too hard into prioritizing optimization comes at the expense of experimentation and creativity in UX.

Everything I write was written using only my brain, if you are interested in my research, please visit my website’s about page.

If you are interested in collaborating with me in some way, please reach out to me on Linkedin.

Chateau Laurens, An Art Nouveau Dreamscape Villa in France

The second floor of the atrium at Chateau Laurens.

Recently I had the pleasure of visiting a truly unique architectural landmark, Chateau Laurens, and I wanted to discuss this building from a design perspective.

Historical Background

First let me provide some historical background, Chateau Laurens, completed in the year 1900, is a French villa built by the eccentric man, Emmanuel Laurens. Laurens was a medical student who suddenly inherited a fabulous amount of money in his 20s after a distant cousin died and left Laurens his entire fortune, around the same time Laurens’ father died, leaving him a large plot of land in the town of Agde, near Montpellier. This plot of land is where Chateau Laurens now stands. Laurens was known for being a bit of an eccentric, he was a great lover of art and travel and spent a good amount of his fortune traveling the world, brining back artworks and inspiration from the places he visited. After his travels he built himself a lavish villa, Chateau Laurens, which was meant to blend the aesthetics of the various places he traveled to. In 1994 the villa was bought by the city of Agde, with the intention of turning it into a historical landmark and tourist attraction, however it wasn’t until 2023 that the restoration of the villa was completed. And today you can visit Chateau Laurens with a guided tour in English or French.

The beautiful stain glass feature in the private quarters of Laurens and his wife. The bottom of the stain glass has a poem dedicated to the sea, the style of the stain glass draws inspiration from Japanese woodblock prints.

A House of Whimsy

I was very determined to visit this villa, because aesthetically, it is totally my taste, I love art nouveau, and I love visual aesthetics that evoke fantasy, mythology and magic, which is something this villa does exceptionally well. Obviously aesthetics are partially subjective, but I I was floored by how seamlessly the villa blends aesthetic influences from different cultures. For example, the central atrium, which extends between the first and second floors via a central balcony is supposed to have Moorish influences, where as the staircase connecting the two floors is supposed to have ancient Egyptian influences. This central atrium also has a skylight, which provides ample light for the whole central part of the building, creating a pleasant and well lite space. To me, the villa looks like something out of studio Ghibli movie, and seems like the sort of whimsical place a real magician might live in.

The Moorish inspired atrium

Another angle of the atrium.

Chateau Laurens also includes some very unique and whimsical rooms such as a music hall, which resembles a small cathedral, which he built for his opera singer wife, and a secret laboratory hidden behind a door that blends in with the pattern of the wall.

The cathedral-like music hall, the acoustics of the hall were being restored when I visited, which is why there are grey particleboard panels on the walls.

Indeed, Chateau Laurens is so whimsical it seems like it’s held together by magic, speaking of which-

The secret laboratory, hidden behind a door that blends in with the wall. Aesthetically, this room was inspired by Gaudi's work in Barcelona.

The walls of the dining room, which are purely classic art nouveau style.

A House Barely Held Together

The Egyptian staircase, you can see the modern support columns on the bottom left, and the modern handrails on the bottom right and top right.

So I’ve waxed poetic about how much I love this building, but there’s something I’ve yet to mention, and that is that the villa was not built soundly, which contributed to the restoration process taking so long. Laurens was not an architect, but he insisted on serving as the sole architect for his villa, and this lead to some structural problems.

That Egyptian inspired staircase I mentioned before, it lacked proper supports on the underside of the staircase as well as proper hand rails. The restoration team had to add both support columns and handrails, a big challenge when dealing with a structure that is already built. And that beautiful Moorish inspired atrium, it had the opposite problem, its columns did nothing in terms of support, Laurens took the visual inspiration of the Moorish courtyard but failed to understand the engineering behind the classic Moorish courtyard. He thought the columns were beautiful, but he missed the key fact that the support columns in a traditionally Moorish courtyard are both beautiful and functional.

What can we Learn from Chateau Laurens as Designers?

I think there are a few design lessons we can learn from this villa that can be applied to all fields of design, including interaction design and user experience design.

  1. The first lesson is that design is a practice that merges art and engineering, it is not enough it simply have great artistic taste, or else your staircase might cave in, metaphorically speaking.

  2. The second is that the best design incorporates aesthetic appeal into functionality, but does not prioritize aesthetic appeal over functionality. So don’t omit handrails to enhance the aesthetic experience of your Egyptian staircase. Whether its a staircase, an app, a video game, or a plane cockpit, the thing your creating is meant to be used by people first and foremost. Aesthetic appeal is great, truly you’ll find no bigger advocate for aesthetics than me, but it never trumps functionality and accessibility.

  3. The third is that design is a collaborative process, and it’s ok to ask for help when you need it. I think this villa is fabulous, but imagine how much less restoration work would have been required if Laurens had simply worked alongside a professional architect from the beginning. Collaborate with other experts if you lack knowledge in a certain area, and your projects will be all the better.

To Sum Up

I wanted post about Chateau Laurens because I think any type of designer can learn a lot from analyzing and discussing the built environment, and I think that this unusual piece of architecture is both fascinating and has lessons for us to learn.

Also here are some more photos that didn’t exactly fit anywhere else in this post, but I wanted to share them anyways.